What is After The Rain?

After the Rain is a psychological roleplaying game. Where other games seek to build a character up, adding to their experiences and abilities, After the Rain experiments with what happens when a character loses pieces of themselves.

The game explores what becomes of a person when the core building blocks of their memory and personality have been removed. If someone has built their entire life around something, are they better for its loss or has something vital to their very nature been ripped away?

Only you can decide this, in After the Rain.

A picture of two physical After The Rain books, dice, and character cards.
An image of the introduction page to After The Rain, the Tabletop Roleplaying Game

What do you want most? What would you lose to get it?

Those are the questions you will have to answer while playing After the Rain, a one shot roleplaying game for 3-6 players. After the Rain casts you and your friends as desperate individuals bound together in pursuit of a shared goal. Standing in your way is The Rain.

The longer you are exposed to The Rain the more you will lose your memories, experiences, and the things that make you who you are. As the game progresses, you’ll be forced to change. Will you crumble without your past experiences or adapt to the loss of your memories and embrace the new person you must become?

With only four six sided dice per player, pencils, and your wits, will you be left standing After the Rain?

After The Rain is played over 3 Acts, each with a different twist that encourages character growth into what The Rain is leaving behind.

To play, you and your friends will need to create a setting that varies as wildly as your imagination; ranging from a medieval village during the black plague to an office building where people audit the gods. Next, you must establish the goal. This is what drives your characters and brings them together. It's the thing they want the most and could be anything from getting a briefcase full of money to taking out a powerful rival.

Then, you’ll need to make your Facets. These are the three defining traits of your character. This could be as simple as a desire for revenge or as deep as trying to save someone you once loved. Finally, you'll decide on a past connection with another player at the table, to help eliminate any 'We meet in a Tavern' situations, and to help get you started right in the midst of The Rain.

Be careful. As the game continues and the players are exposed to The Rain, these Facets will start to wash away and they will lose their memories and experiences as the game goes on.